﻿using System.Collections;
using UnityEngine;
using TinyWnd;

public class DemoStart : MonoBehaviour
{
    IEnumerator Start()
    {
        yield return new WaitForEndOfFrame();

        WndMgr.inst.ShowWindow(WndId.mainMenu);
        WndMgr.inst.ShowWindow(WndId.topbar);
    }
}
